Dennis Dubbert, Meryem Dural, Matthias Gross, Christian Kohls, Beate Münster, Guido Münster, Thomas Raser
{"title":"Patterns for cross-device communication in a blended space for innovation","authors":"Dennis Dubbert, Meryem Dural, Matthias Gross, Christian Kohls, Beate Münster, Guido Münster, Thomas Raser","doi":"10.1145/3147704.3147740","DOIUrl":null,"url":null,"abstract":"Blended spaces are spaces that mix different spaces (e.g. physical and digital, social and conceptual) into one coherent whole. The blend is more than the sum of its part because new properties emerge. In a blended space, physical and digital activities overlap. A blended space consists of several physical devices that connect to the digital world (e.g. digital whiteboards, interactive tablets, smartphones, game arcades etc.). It is important to connect the digital devices between each other in order to create one holistic experience of the space.","PeriodicalId":171324,"journal":{"name":"Proceedings of the 22nd European Conference on Pattern Languages of Programs","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd European Conference on Pattern Languages of Programs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3147704.3147740","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Blended spaces are spaces that mix different spaces (e.g. physical and digital, social and conceptual) into one coherent whole. The blend is more than the sum of its part because new properties emerge. In a blended space, physical and digital activities overlap. A blended space consists of several physical devices that connect to the digital world (e.g. digital whiteboards, interactive tablets, smartphones, game arcades etc.). It is important to connect the digital devices between each other in order to create one holistic experience of the space.