Building a qualified annotation dataset for skin lesion analysis trough gamification

Fabrizio Balducci, P. Buono
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引用次数: 6

Abstract

The deep learning approach has increased the quality of automatic medical diagnoses at the cost of building qualified datasets to train and test such supervised machine learning methods. Image annotation is one of the main activity of dermatologists and the quality of annotation depends on the physician experience and on the number of studied cases: manual annotations are very useful to extract features like contours, intersections and shapes that can be used in the processes of lesion segmentation and classification made by automatic agents. This paper proposes the design of an interactive multimedia platform that enhance the annotation process of medical images, in the domain of dermatology, adopting gamification and "games with a purpose" (GWAP) strategies in order to improve the engagement and the production of qualified datasets also fostering their sharing and practical evaluation. A special attention is given to the design choices, theories and assumptions as well as the implementation and technological details.
通过游戏化建立一个合格的皮肤病变分析注释数据集
深度学习方法提高了自动医疗诊断的质量,代价是建立合格的数据集来训练和测试这种监督机器学习方法。图像注释是皮肤科医生的主要活动之一,注释的质量取决于医生的经验和研究病例的数量:手动注释对于提取轮廓、相交和形状等特征非常有用,这些特征可以在自动代理进行病变分割和分类的过程中使用。本文提出了一个交互式多媒体平台的设计,以增强医学图像的注释过程,在皮肤病学领域,采用游戏化和“有目的的游戏”(GWAP)策略,以提高参与度和生产合格的数据集,并促进它们的共享和实际评估。特别注意的是设计选择,理论和假设,以及实施和技术细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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