Constraint-based model synthesis

Paul C. Merrell, Dinesh Manocha
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引用次数: 20

Abstract

We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically generate complex models of buildings, man-made structures, or urban datasets in a few minutes based on user-defined inputs. The algorithm attempts to generate results that resemble a user-defined input model and that satisfy various dimensional, geometric, and algebraic constraints. These constraints are used to capture the intent of the user and generate shapes that look more natural. We also describe efficient techniques to handle complex shapes and demonstrate their performance on many different types of models.
基于约束的模型综合
我们提出了一种对一般复杂三维形状进行程序化建模的方法。我们的方法是针对数字娱乐和游戏的应用,可以根据用户定义的输入在几分钟内自动生成复杂的建筑、人造结构或城市数据集模型。该算法试图生成类似于用户定义输入模型的结果,并满足各种维度、几何和代数约束。这些约束用于捕捉用户的意图并生成看起来更自然的形状。我们还描述了处理复杂形状的有效技术,并演示了它们在许多不同类型模型上的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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