Framework for embedding gamification in Massive Open Online Course (MOOC)

Nur Fatihah Abu Bakar, Ahmad Fadhil Yusof, N. A. Iahad, Norasnita Ahmad
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引用次数: 9

Abstract

Many education institutions or organizations have started to incorporate information technology into their learning modules to facilitate and motivate their students in learning better during their studies. Among the most recently developed using information technology platform is Massive Open Online Course (MOOC), a free online learning platform. However, due to its self learning feature, many MOOCs recorded declining students' engagement rate‥ Incorporating gamification component in MOOC can engage students to be more active in using MOOC for their studies. Hence, The purpose of this study is to develop a framework in order to implement gamification in MOOC effectively. This paper will take into account reviews of MOOC with gamification globally to further understand its effectiveness.
大规模在线开放课程(MOOC)中嵌入游戏化的框架
许多教育机构或组织已经开始将信息技术纳入他们的学习模块,以促进和激励学生在学习期间更好地学习。最近发展起来的利用信息技术的平台是大规模开放在线课程(MOOC),一种免费的在线学习平台。然而,由于其自我学习的特点,许多MOOC记录了学生的参与率下降。在MOOC中加入游戏化组件可以使学生更积极地使用MOOC进行学习。因此,本研究的目的是开发一个框架,以便在MOOC中有效地实施游戏化。本文将考虑全球对游戏化MOOC的评论,以进一步了解其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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