Post-mortem assessment of interface changes for an evolving, object-oriented, “not-so-rapid” prototype

M. A. Malloy
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引用次数: 0

Abstract

During the past six years, the MITRE Corporation has implemented a series of not-so-rapid prototypes demonstrating to the U.S. Air Force the application of object-oriented technology to tactical information processing problems. Not-so-rapid prototyping describes the development of software proofs of concept that demonstrate the look and feel of automated solutions, subject to a rigorous deadline. Much of the underlying functionality of the prototype must be developed, however, nearly to the level of a beta version, but within a relatively short time period. This enables intermediate versions of the software to be demonstrated and exercised in a real-time, operational environment to help identify system requirements that continue to grow and change even during the prototyping effort.
对不断发展的、面向对象的、“不那么快速的”原型的接口更改进行事后评估
在过去的六年里,MITRE公司已经实施了一系列不那么快速的原型,向美国空军展示了面向对象技术在战术信息处理问题上的应用。不那么快速的原型描述了软件概念证明的开发,它演示了自动化解决方案的外观和感觉,并受到严格的截止日期的约束。然而,原型的许多潜在功能必须在相对较短的时间内开发到接近beta版本的水平。这使得软件的中间版本能够在实时、可操作的环境中进行演示和操作,以帮助识别在原型工作期间持续增长和变化的系统需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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