A Multiple Layered Audiovisual Streaming System Using the Two-Phase Synchronization and FGS/BSAC Techniques

Chung-Ming Huang, Chung-Wei Lin, Cheng-Yen Chuang
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引用次数: 1

Abstract

For a ubiquitous multimedia streaming, an adaptive multimedia streaming scheme with multiple layered audiovisual (AV) coding is required over heterogeneous networks. This paper proposes a multiple layered audiovisual streaming scheme denoted ML-AVSS to deliver layered audiovisual data. Fine-granular scalability (FGS) and bit sliced arithmetic coding (BSAC) techniques are used to segment video and audio data into individual base-layer and multiple enhancement-layer bitstreams. With advantages of layered coding, two phases of streaming synchronization, including a human-perceptual based transmission scheme, de-jitter procedure, conditional retransmission and play- out synchronization, are proposed to transmit hybrid multiple layered audiovisual bitstreams. Experiment results show that the proposed ML-AVSS is a feasible streaming scheme to overcome challenges of the ubiquitous multimedia streaming, e.g., constrained available bandwidth, quality degradation, unsmooth playback, etc.
基于两相同步和FGS/BSAC技术的多层视听流系统
为了实现无处不在的多媒体流,需要在异构网络上采用多层视听编码的自适应多媒体流方案。本文提出了一种多层视听流传输方案ML-AVSS,以实现分层视听数据的传输。采用细粒度可扩展性(FGS)和比特切片算术编码(BSAC)技术将视频和音频数据分割为单个基础层和多个增强层比特流。利用分层编码的优点,提出了基于人感知的传输方案、去抖动过程、条件重传和播放同步两个阶段的流同步,以传输混合多层视听比特流。实验结果表明,本文提出的ML-AVSS是一种可行的流媒体方案,可以克服当前无处不在的多媒体流媒体存在的可用带宽受限、质量下降、播放不流畅等问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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