Investigating the Perceived Realism of the Other User’s Look-Alike Avatars

Aisha Frampton-Clerk, Oyewole Oyekoya
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引用次数: 2

Abstract

There are outstanding questions regarding the fidelity of realistic look-alike avatars that show that there is still substantial development to be done, especially as the virtual world plays a more vital role in our education, work and recreation. The use of look-alike avatars could completely change how we interact virtually. This paper investigates which features of other people’s look-alike avatars influence our perceived realism. Four levels of avatar representations were assessed in this pilot study: a static avatar, a static avatar with lip sync corresponding to an audio recording, full face animation with audio and a full body animation. Results show that full-face and body animations are very important in increasing the perceived realism of avatars. More importantly, participants found the lip sync animation more unsettling (uncanny valley effect) than any of the other animations. The results have implications for the perception of other people’s look-alike avatars in collaborative virtual environments.
调查其他用户的仿真头像的真实感
在逼真的外观相似化身的保真度方面还存在一些悬而未决的问题,这表明还有大量的开发工作要做,尤其是当虚拟世界在我们的教育、工作和娱乐中扮演着越来越重要的角色时。外观相似化身的使用可能会彻底改变我们的虚拟交互方式。本文研究了他人的相似化身的哪些特征会影响我们的真实感。在这项试验性研究中,我们评估了四个层次的头像表现形式:静态头像、与音频同步的静态头像、带音频的全脸动画和全身动画。结果显示,全脸动画和全身动画对于提高头像的真实感非常重要。更重要的是,参与者发现唇部同步动画比其他动画更令人不安(不可思议谷效应)。这些结果对于在协作虚拟环境中感知他人的相似化身具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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