Selly Artaty Zega, S. H. Soon, Ardiman Firmanda, L. Lumombo
{"title":"Automatic In-between Frames of Snappy Animation using Linear Interpolation","authors":"Selly Artaty Zega, S. H. Soon, Ardiman Firmanda, L. Lumombo","doi":"10.5220/0010351000120019","DOIUrl":null,"url":null,"abstract":": This paper aims to study methods for performing transition to produce specific formulas to generate in-between frames of snappy animation pose automatically from two input key frames. By using linear interpolation in looking for a value between given training data set of the referral movement of animation, this study can obtain five formulas. Based on the two given key frames, the formulas can generate in- between frames automatically. The formulas have been applied to a 3D hand model, and the result shows that it can produce in-between frames of snappy animation automatically, and it also reduces the time needed to produce the key frames that are usually made by hand key frame.","PeriodicalId":103441,"journal":{"name":"Proceedings of the 3rd International Conference on Applied Engineering","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Applied Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0010351000120019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
: This paper aims to study methods for performing transition to produce specific formulas to generate in-between frames of snappy animation pose automatically from two input key frames. By using linear interpolation in looking for a value between given training data set of the referral movement of animation, this study can obtain five formulas. Based on the two given key frames, the formulas can generate in- between frames automatically. The formulas have been applied to a 3D hand model, and the result shows that it can produce in-between frames of snappy animation automatically, and it also reduces the time needed to produce the key frames that are usually made by hand key frame.