Augmented Reality Scout: Joint Unaided-Eye and Telescopic-Zoom System for Immersive Team Training

T. Oskiper, Mikhail Sizintsev, Vlad Branzoi, S. Samarasekera, Rakesh Kumar
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引用次数: 2

Abstract

In this paper we present a dual, wide area, collaborative augmented reality (AR) system that consists of standard live view augmentation, e.g., from helmet, and zoomed-in view augmentation, e.g., from binoculars. The proposed advanced scouting capability allows long range high precision augmentation of live unaided and zoomed-in imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and not jitter or drift as the user moves around and examines the scene. The AR insertions for the binocs must work instantly when they are picked up anywhere as the user moves around. The design of both AR modules is based on using two different cameras with wide and narrow field of view (FoV) lenses. The wide FoV gives context and enables the recovery of location and orientation of the prop in 6 degrees of freedom (DoF) much more robustly, whereas the narrow FoV is used for the actual augmentation and increased precision in tracking. Furthermore, narrow camera in unaided eye and wide camera on the binoculars are jointly used for global yaw (heading) correction. We present our navigation algorithms using monocular cameras in combination with IMU and GPS in an Extended Kalman Filter (EKF) framework to obtain robust and real-time pose estimation for precise augmentation and cooperative tracking.
增强现实侦察兵:用于沉浸式团队训练的联合裸眼和伸缩变焦系统
在本文中,我们提出了一个双、广域、协作增强现实(AR)系统,该系统由标准的实时视图增强(例如,从头盔)和放大视图增强(例如,从双筒望远镜)组成。所提议的先进侦察能力允许远程高精度增强实时、无辅助和放大图像,包括基于空中和地形的合成物体、车辆、人员和效果。插入的对象必须在显示中显示稳定,并且在用户移动和检查场景时不会抖动或漂移。当用户在任何地方移动时,双眼的AR插入必须立即工作。这两个增强现实模块的设计都是基于使用两个不同的相机,分别具有宽视场和窄视场(FoV)镜头。宽FoV提供上下文,并使道具在6个自由度(DoF)的位置和方向的恢复更加稳健,而窄FoV用于实际增强和提高跟踪精度。此外,采用单眼窄摄像头和双筒望远镜宽摄像头共同进行全局偏航(航向)校正。我们提出了在扩展卡尔曼滤波(EKF)框架下使用单目相机结合IMU和GPS的导航算法,以获得精确增强和协同跟踪的鲁棒实时姿态估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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