Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions

I. Nikitin, L. Nikitina, Pavel Frolov, G. Goebbels, M. Göbel
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引用次数: 35

Abstract

Simulation of an object's elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation of elastic objects in Virtual Environments (VE) under real-time conditions. The approach makes use of the method of finite elements and precomputed Green's functions. The simulation is interactively visualized in fully immersive rear-projection based Virtual Environments such as the CyberStage and semi-immersive ones such as the Responsive Workbench. Using pick-ray interaction techniques the user can interactively apply forces to the object causing its deformation. Our interactive visualization module, embedded in VE system Avango, supports real time deformations of high-resolution 3D model (10,000 nodes) at a speed >20 stereoimages/sec.
基于有限元法和预计算格林函数的虚拟环境中弹性物体的实时仿真
模拟物体的弹性变形是研究三维物体行为的一个重要特征。此外,在需要快速计算变形的交互环境中,用户-对象交互的好处得到了最好的实现。本文提出了一个实时条件下虚拟环境(VE)弹性物体仿真系统的原型。该方法利用有限元法和预先计算的格林函数。仿真在完全沉浸式的基于后投影的虚拟环境(如CyberStage)和半沉浸式的虚拟环境(如Responsive Workbench)中进行交互式可视化。使用拾取射线交互技术,用户可以交互地对物体施加力,使其变形。我们的交互式可视化模块嵌入在VE系统Avango中,支持高分辨率3D模型(10,000个节点)的实时变形,速度>20张立体图像/秒。
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