You're the Camera!: Physical Movements For Transitioning Between Environments in VR

Josh Kohn, Stefan Rank
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引用次数: 5

Abstract

Virtual reality (VR) enables unusual experiences, including the physically impossible, in an immersive environment. As new media such as VR are developed, designers tend to remediate aspects from previous media, but not every aspect fits. Several areas in VR design warrant scientific investigation in that regard. This paper specifically addresses transitioning between environments: when transitioning in a virtual world, will camera movements made simultaneously and in sync with movements from the user produce a preferred scene transition experience compared to virtual camera movement that is less directly coupled? We report on a within-subject experiment where participants were tasked with transitioning between different environments. One set of transitions required the full physical motion of the user to complete, for the other set completing the transition was triggered after a part of the physical movement was performed up to a threshold. Results showed a clear preference for the second variant and thus for less control over the virtual camera.
你是摄像机!:在VR环境之间转换的物理运动
虚拟现实(VR)可以在沉浸式环境中实现不寻常的体验,包括物理上不可能的体验。随着VR等新媒体的发展,设计师往往会对之前媒体的一些方面进行修复,但并不是每个方面都适合。在这方面,VR设计的几个领域需要进行科学调查。本文专门讨论了环境之间的过渡:当在虚拟世界中过渡时,与用户的运动同步进行的摄像机运动是否会比直接耦合较少的虚拟摄像机运动产生首选的场景过渡体验?我们报告了一个主题内实验,参与者的任务是在不同的环境之间转换。一组转换需要用户的整个物理运动来完成,而另一组转换的完成是在部分物理运动达到阈值后触发的。结果显示对第二种变体的明显偏好,因此对虚拟相机的控制较少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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