Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

D. Bannach, O. Amft, K. Kunze, E. A. Heinz, G. Tröster, P. Lukowicz
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引用次数: 45

Abstract

We envision to add context awareness and ambient intelligence to edutainment and computer gaming applications in general. This requires mixed-reality setups and ever-higher levels of immersive human-computer interaction. Here, we focus on the automatic recognition of natural human hand gestures recorded by inexpensive, wearable motion sensors. To study the feasibility of our approach, we chose an educational parking game with 3D graphics that employs motion sensors and hand gestures as its sole game controls. Our implementation prototype is based on Java-3D for the graphics display and on our own CRN Toolbox for sensor integration. It shows very promising results in practice regarding game appeal, player satisfaction, extensibility, ease of interfacing to the sensors, and - last but not least - sufficient accuracy of the real-time gesture recognition to allow for smooth game control. An initial quantitative performance evaluation confirms these notions and provides further support for our setup
在混合现实停车游戏中,可穿戴运动传感器向虚拟汽车和驾驶员挥动真实手势
我们设想在教育娱乐和电脑游戏应用中添加上下文感知和环境智能。这需要混合现实设置和更高水平的沉浸式人机交互。在这里,我们专注于自动识别自然的人类手势记录由廉价的,可穿戴的运动传感器。为了研究我们方法的可行性,我们选择了一款带有3D图像的教育停车游戏,该游戏使用运动传感器和手势作为其唯一的游戏控制。我们的实现原型是基于Java-3D的图形显示和我们自己的CRN工具箱的传感器集成。它在游戏吸引力、玩家满意度、可扩展性、与传感器接口的便利性等方面的实践中显示出非常有希望的结果,最后但并非最不重要的是,实时手势识别的足够准确性使游戏控制变得流畅。初步的定量性能评估证实了这些概念,并为我们的设置提供了进一步的支持
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