Leveraging Graph Networks to Model Environments in Reinforcement Learning

Viswanath Chadalapaka, Volkan Ustun, Lixing Liu
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Abstract

This paper proposes leveraging graph neural networks (GNNs) to model an agent’s environment to construct superior policy networks in reinforcement learning (RL). To this end, we explore the effects of different combinations of GNNs and graph network pooling functions on policy performance. We also run experiments at different levels of problem complexity, which affect how easily we expect an agent to learn an optimal policy and therefore show whether or not graph networks are effective at various problem complexity levels. The efficacy of our approach is shown via experimentation in a partially-observable, non-stationary environment that parallels the highly-practical scenario of a military training exercise with human trainees, where the learning goal is to become the best sparring partner possible for human trainees. Our results present that our models can generate better-performing sparring partners by employing GNNs, as demonstrated by these experiments in the proof-of-concept environment. We also explore our model’s applicability in Multi-Agent RL scenarios. Our code is available online at https://github.com/Derposoft/GNNsAsEnvs.
利用图网络在强化学习中对环境建模
本文提出利用图神经网络(gnn)对智能体环境进行建模,以构建强化学习(RL)中的高级策略网络。为此,我们探讨了gnn和图网络池化函数的不同组合对策略性能的影响。我们还在不同级别的问题复杂程度上运行实验,这影响了我们期望代理学习最优策略的难易程度,从而显示图网络在不同级别的问题复杂程度上是否有效。我们的方法的有效性是通过在部分可观察的非固定环境中进行的实验来证明的,该环境与人类受训人员的军事训练演习的高度实用场景相似,其中学习目标是成为人类受训人员的最佳陪练伙伴。我们的研究结果表明,我们的模型可以通过使用gnn生成性能更好的陪练伙伴,正如这些在概念验证环境中的实验所证明的那样。我们还探讨了我们的模型在多智能体强化学习场景中的适用性。我们的代码可在https://github.com/Derposoft/GNNsAsEnvs上在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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