Low Level Segmentation of Motion Capture Data Based on Cosine Distance

Yang Yang, Jinfu Chen, Yongzhao Zhan, Xinyu Wang, Jin Wang, Zhanzhan Liu
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引用次数: 3

Abstract

3D motion capture is to track and record human movements. In recent years, it has been applied into many fields, such as human computer interaction, animation, etc. Low-level segmentation of motion capture data is of significance to the various applications of 3D motion capture, however, due to the high dimensionality of motion capture data, traditional low-level segmentation methods can hardly work out a suitable segmentation for motion capture data. In order to solve this problem, a low-level temporal segmentation algorithm based on cosine distance is proposed, hierarchical clustering is explored so that similar velocity vectors are clustered together according to the cosine distance in a progressive way, the center of each cluster is updated as the vector derived with linear regression, the segment boundaries are determined as the point when the cosine distance between adjacent velocity vectors is greater than 1 (angle>90 degrees). We have conducted experiments on the motion capture database provided by Carnegie Mellon University (CMU), the experiment results show that the performance of the proposed method is optimistic.
基于余弦距离的运动捕捉数据低水平分割
3D动作捕捉是跟踪和记录人类的动作。近年来,它已被应用到许多领域,如人机交互、动画等。运动捕捉数据的底层分割对于三维运动捕捉的各种应用具有重要意义,但由于运动捕捉数据的高维性,传统的底层分割方法很难对运动捕捉数据进行合适的分割。为了解决这一问题,提出了一种基于余弦距离的低阶时间分割算法,探索了分层聚类方法,将相似的速度向量根据余弦距离逐步聚类,将每个聚类的中心更新为线性回归导出的向量,将相邻速度向量之间的余弦距离大于1(角度>90度)时的点确定为段边界。我们在卡内基梅隆大学(CMU)提供的动作捕捉数据库上进行了实验,实验结果表明该方法的性能是乐观的。
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