Analysis on Deep Reinforcement Learning with Flappy Brid Gameplay

Zhixuan He
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Abstract

In recent years, machine learning has become a popular area in the IT field. In 2016, a game AI AlphaGo turned out to defeat many Go masters. The technology behind AlphaGo: the popularity of deep reinforcement learning is gradually increasing. This paper aims to use deep reinforcement learning algorithm to train a specific model which can play the Flappy Bird game autonomously. In this paper, two types of optimizers: Adam and RMSProp are used in the deep neural network during the training sessions and the testing results with the models are compared to figure out which model has a better performance when playing Flappy Bird. From the testing results, when the training rounds is insufficient, the model with Adam optimizer performs better than the model with RMSProp optimizer. However, when the training rounds are large enough, the performance of the model with RMSProp optimizer is almost 2 times better than the model with Adam optimizer. After comparison between the two models, this paper finds out that with the increasing of the training rounds, the performance of model with RMSProp optimizer will gradually exceed the model with Adam optimizer.
基于Flappy bridge玩法的深度强化学习分析
近年来,机器学习已经成为IT领域的热门领域。2016年,人工智能AlphaGo击败了许多围棋大师。AlphaGo背后的技术:深度强化学习的普及程度正在逐渐提高。本文旨在利用深度强化学习算法训练一个能够自主玩Flappy Bird游戏的特定模型。本文在深度神经网络的训练过程中使用了Adam和RMSProp两种优化器,并将模型的测试结果进行比较,找出哪种模型在玩《Flappy Bird》时表现更好。从测试结果来看,当训练轮数不足时,使用Adam优化器的模型比使用RMSProp优化器的模型性能更好。然而,当训练轮数足够大时,使用RMSProp优化器的模型的性能几乎是使用Adam优化器的模型的2倍。通过对两种模型的比较发现,随着训练次数的增加,使用RMSProp优化器的模型的性能会逐渐超过使用Adam优化器的模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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