Productivity and Play in Organizations: Executive Perspectives on the Real-World Organizational Value of Immersive Virtual Environments

Sean W. Hansen, N. Berente, Jacqueline Pike, Patrick J. Bateman
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引用次数: 10

Abstract

Abstract In exploring the productive potential of virtual worlds, one relevant line of inquiry is the degree to which immersive online environments can support the objectives of real-world enterprises. Despite the favorable treatment of virtual worlds in the popular and business press, organizations remain cautious in their acceptance and adoption of virtual environments. Since there is a dearth of academic literature on this facet of the virtual world phenomenon, this research aims to provide an assessment of executive perspectives on the potential impact of virtual worlds on businesses and the challenges that may be encountered in organizational application of such environments. To capture business-oriented perceptions of virtual worlds we analyzed, the reports of twenty-five business executives who recently spent considerable time training in and exploring Second Life, a popular online virtual environment. We identify and discuss seven tensions reflected in their assessment of the organizational role o...
组织中的生产力和游戏:沉浸式虚拟环境对现实世界组织价值的执行视角
在探索虚拟世界的生产潜力时,一个相关的调查方向是沉浸式在线环境在多大程度上支持现实世界企业的目标。尽管虚拟世界在大众媒体和商业媒体中受到好评,但组织在接受和采用虚拟环境方面仍然保持谨慎。由于缺乏关于虚拟世界现象这一方面的学术文献,本研究的目的是提供对虚拟世界对企业的潜在影响以及在组织应用这种环境时可能遇到的挑战的执行观点的评估。为了捕捉企业对虚拟世界的感知,我们分析了25位企业高管的报告,他们最近花了相当多的时间在流行的在线虚拟环境“第二人生”中进行培训和探索。我们确定并讨论了他们对组织角色的评估中反映的七种紧张关系……
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