A Comparative Study: Ant Colony Optimization Algorithm and Backtracking Algorithm for Sudoku Game

Novrindah Alvi Hasanah, Luthfi Atikah, D. Herumurti, A. Yunanto
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引用次数: 2

Abstract

Combining games with learning methods are the most effective way to increase learning motivation, ratification, concentration, and student skills in understanding and solving problems. One of the most popular games is Sudoku. Traditional methods that have used to solve problems in the Sudoku game show a fairly complex solution. So, a good method for solving these problems is needed such as Ant Colony Optimization, which can be used for path searching. This research uses Ant Colony Optimization as a method to find the best path effectively and efficiently to complete the game. Test results used as a benchmark for the Ant Colony Optimization method are better at completing the game by compiling it with traditional methods such as Backtracking. The result of this research shows that Ant Colony Optimization has better performance than Backtracking algorithm. It was proven by 75 trials conducted at three levels of the game resulting in 67 trials (89%) showing Ant Colony Optimization completing the game faster than Backtracking Algorithm.
数独博弈的蚁群优化算法与回溯算法的比较研究
将游戏与学习方法相结合是提高学习动机、认可、专注力以及学生理解和解决问题能力的最有效方法。数独是最受欢迎的游戏之一。解决数独游戏问题的传统方法显示出相当复杂的解决方案。因此,需要一种很好的方法来解决这些问题,如蚁群优化算法,它可以用于路径搜索。本研究采用蚁群优化方法,寻找最优路径,有效地完成博弈。作为蚁群优化方法基准的测试结果在使用回溯等传统方法编译完成游戏时表现更好。研究结果表明,蚁群算法比回溯算法具有更好的性能。在游戏的三个关卡中进行的75次试验证明了这一点,结果是67次试验(89%)表明蚁群优化比回溯算法更快地完成游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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