Social-aware navigation in crowds with static and dynamic groups

Fangkai Yang, Christopher E. Peters
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引用次数: 13

Abstract

Serious games with virtual characters heavily depend on character properties related to social interactions and awareness. This paper presents social-aware navigation for crowds in serious games. It enables a virtual character to join a group or navigate to a goal position through a crowd with static and dynamic group formations in a safe and socially acceptable way. The social-aware space is modeled in order to produce a speed map used by a fast marching method to find the fastest path to the goal position. We evaluate the method on a simulated scenario and public crowd datasets. Initial results show that social-aware navigation is capable of driving a virtual character to join a group or navigate to the goal in a realistic way while considering social norms and interactions.
具有静态和动态群体的人群中的社会意识导航
带有虚拟角色的严肃游戏很大程度上依赖于与社交互动和意识相关的角色属性。本文提出了一种面向严肃游戏群体的社交意识导航方法。它使虚拟角色能够以安全和社会可接受的方式加入一个群体或通过静态和动态群体形成的人群导航到目标位置。对社会意识空间进行建模,以生成一个速度图,使用快速行进方法找到到达目标位置的最快路径。我们在模拟场景和公共人群数据集上评估了该方法。初步结果表明,社交意识导航能够驱动虚拟角色加入一个群体,或者在考虑社会规范和互动的情况下,以一种现实的方式导航到目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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