GI-cube: an architecture for volumetric global illumination and rendering

F. Dachille, A. Kaufman
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引用次数: 27

Abstract

The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
GI-cube:用于体积全局照明和渲染的架构
体积渲染的功率和效用通过全局照明来提高。我们提出了一个硬件架构,GI-Cube,旨在加速体积渲染,增强体积全局照明,并实现一系列基于光线的体积处理。该算法基于体积的分区重新排序射线处理。缓存使硬件管道内相干射线的有效处理成为可能。我们使用高级和低级仿真来研究这种新架构的灵活性和性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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