Therapeutic Exergaming

Brendan O'Huiginn, B. Smyth, G. Coughlan, D. Fitzgerald, B. Caulfield
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引用次数: 16

Abstract

Exercise therapy is prescribed by physiotherapists and rehabilitation practitioners as part of the treatment programme for many movement impairment disorders. Poor adherence and inadequate exercise technique often result in poor outcomes for these patients and delays their return to full physical function. Therapeutic exergaming, which is the use of computer games and body-worn motion tracking sensors to teach therapeutic exercise programmes to patients, may offer solutions to these problems. In this paper we describe one such system, known as FlyFit, which offers a sensor-driven flight game environment that allows physiotherapists to intuitively design game levels that will induce patients to correctly carry out their exercises programme. A 4-week pilot study to investigate the training effect of the system compared to a conventional exercise training approach is described. Results suggest these exergaming systems may induce improvements in balance and strength similar to the conventional programme along with increased levels of intrinsic motivation but further research is warranted.
治疗Exergaming
运动疗法是由物理治疗师和康复医生开出的,作为许多运动障碍治疗方案的一部分。不良的依从性和不适当的运动技术往往导致这些患者预后不良,并延迟他们恢复完全的身体功能。治疗性运动,即使用电脑游戏和穿戴在身上的运动跟踪传感器,向患者传授治疗性运动计划,可能为这些问题提供解决方案。在本文中,我们描述了一个这样的系统,称为FlyFit,它提供了一个传感器驱动的飞行游戏环境,允许物理治疗师直观地设计游戏关卡,诱导患者正确执行他们的锻炼计划。本文描述了一项为期4周的试点研究,以调查该系统与传统运动训练方法相比的训练效果。结果表明,这些锻炼系统可能会导致平衡和力量方面的改善,与传统计划类似,同时增加内在动机水平,但需要进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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