Teaching introductory programming with popular board games

P. Drake, Kelvin Sung
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引用次数: 39

Abstract

Games assignments are increasingly popular in computer science education. This paper advocates and analyzes the inclusion of board, card, and dice games as programming assignments in introductory programming courses (CS1/2). The simple interface and strategy-based play of these types of games complement the immersive multimedia and agility-based play of video games. The implementation of board, card, and dice games typically demands less background knowledge from the instructor and offers fewer opportunities for extraneous work by the students. The paper lists 32 specific games that are suitable for teaching the major topics in CS1/2 and discusses the implementation of some of these games and their successful use as programming projects.
用流行的棋盘游戏教授入门编程
游戏作业在计算机科学教育中越来越受欢迎。本文提倡并分析了在编程入门课程(CS1/2)中将棋盘、纸牌和骰子游戏作为编程作业。这些类型游戏的简单界面和基于策略的玩法与电子游戏的沉浸式多媒体和基于敏捷性的玩法相辅相成。棋盘、纸牌和骰子游戏的实施通常对教师的背景知识要求较少,并且为学生提供较少的额外工作机会。本文列举了32个适合CS1/2课程主要主题教学的特定游戏,并讨论了其中一些游戏的实现及其作为编程项目的成功应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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