Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface

A. Marconi, G. Schiavo, M. Zancanaro, G. Valetto, M. Pistore
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引用次数: 27

Abstract

In this paper, we present a playful digital activity for primary school classrooms that promotes sustainable and active mobility by leveraging the daily journey to school into a collaborative educational experience. In the class game, stretches of distance travelled in a sustainable way by each child contributes to the advancement of the whole school on a collective virtual trip. During the trip, several virtual stops are associated with the discovery of playful learning material. The approach has been evaluated in a primary school with 87 pupils and 6 teachers actively involved in the learning activity for 12 continuous weeks. The findings from the questionnaires with parents and the interviews with teachers show a positive effect in terms of children's behavioural change as well as educational value. Indications on the use of class and school collaborative gamification activities for supporting sustainable behavioural change are discussed.
通过绿色的小步骤探索世界:通过基于游戏的学习界面改善可持续的学校交通
在本文中,我们为小学教室提出了一个有趣的数字活动,通过将每天上学的旅程转化为一种协作教育体验,促进可持续和积极的流动性。在班级游戏中,每个孩子以可持续的方式旅行的距离延伸有助于整个学校在集体虚拟旅行中的进步。在旅途中,几个虚拟站点与有趣的学习材料的发现有关。该方法已在一所小学进行了评估,87名学生和6名教师积极参与了连续12周的学习活动。通过对家长的问卷调查和对教师的访谈,我们发现在孩子的行为改变和教育价值方面都有积极的影响。讨论了使用班级和学校合作游戏化活动支持可持续行为改变的迹象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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