VideoMocap: modeling physically realistic human motion from monocular video sequences

Xiaolin K. Wei, Jinxiang Chai
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引用次数: 115

Abstract

This paper presents a video-based motion modeling technique for capturing physically realistic human motion from monocular video sequences. We formulate the video-based motion modeling process in an image-based keyframe animation framework. The system first computes camera parameters, human skeletal size, and a small number of 3D key poses from video and then uses 2D image measurements at intermediate frames to automatically calculate the "in between" poses. During reconstruction, we leverage Newtonian physics, contact constraints, and 2D image measurements to simultaneously reconstruct full-body poses, joint torques, and contact forces. We have demonstrated the power and effectiveness of our system by generating a wide variety of physically realistic human actions from uncalibrated monocular video sequences such as sports video footage.
VideoMocap:从单目视频序列建模物理逼真的人体运动
本文提出了一种基于视频的运动建模技术,用于从单目视频序列中捕捉物理逼真的人体运动。我们在基于图像的关键帧动画框架中制定了基于视频的运动建模过程。该系统首先计算摄像机参数、人体骨骼尺寸和视频中的少量3D关键姿势,然后在中间帧使用2D图像测量来自动计算“中间”姿势。在重建过程中,我们利用牛顿物理学、接触约束和二维图像测量来同时重建全身姿势、关节扭矩和接触力。通过从未校准的单目视频序列(如体育视频片段)生成各种物理逼真的人类动作,我们已经展示了我们系统的功能和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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