Evaluation of Executive Functions of Children with Down Syndrome and Zika Virus Using Touch Screen Device : Cognitive evaluation of toddlers by touch-screen

Mário de Oliveira Braga Filho, E. Boato, A. A. Quesada, E. Moresi, R. Tristão
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引用次数: 1

Abstract

The evaluation of sensory, perceptual, cognitive and psychomotor functions is fundamental for the neuropsychological profile of patients with neurodevelopmental disorders. This study developed and tested games for toddlers based on the analysis of cognitive and psychomotor skills and the application of the most appropriate functionalities, aiming to build a software to the participants' special needs. 107 toddlers divided into three groups being control group, toddlers born with Down syndrome and born with ZIKA virus, were evaluated for cognitive and psychomotor development. Two touch-screen games were developed to measure executive functions. Among all factors from both games, Proportion of Precision without Error in touch and Proportion of Hits without Repetitions of Smile Game achieved the best result to evaluate immediate performance and training effect. Balloon Game factors best indicators were Holding Time and Reaction Time, evidence for sustained attention and aim persistence. Cognitive and psychomotor skills influenced the final result differently for toddlers born with Down syndrome and ZIKA virus. The platform tested in this study proved to be efficient in evaluating and in training toddlers in executive functions. The calibration steps in the games' configuration allowed children with immaturity or impaired visomotor processing to develop skills while playing the touch-screen games.
使用触摸屏设备评估唐氏综合症和寨卡病毒儿童的执行功能:触摸屏对幼儿的认知评价
感觉、知觉、认知和精神运动功能的评估是神经发育障碍患者神经心理特征的基础。本研究在分析幼儿认知和心理运动技能的基础上,运用最合适的功能,开发和测试幼儿游戏,旨在构建一款适合参与者特殊需求的软件。将107名幼儿分为对照组、唐氏综合症患儿和寨卡病毒患儿三组,对他们的认知和精神运动发育进行了评估。研究人员开发了两款触屏游戏来测量执行功能。在两场比赛的所有因素中,微笑游戏的触控精准无误差比例和击球无重复比例是评价即时表现和训练效果的最佳指标。气球游戏的最佳指标是保持时间和反应时间,这是持续注意力和瞄准持久性的证据。认知和精神运动技能对出生时患有唐氏综合症和寨卡病毒的幼儿的最终结果影响不同。本研究所测试的平台对幼儿执行功能的评估和训练是有效的。游戏配置中的校准步骤允许不成熟或视觉运动处理受损的儿童在玩触屏游戏时发展技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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