Procedural skeletons: kinematic extensions to CGA-shape grammars

M. Ilcík, S. Fiedler, W. Purgathofer, M. Wimmer
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引用次数: 1

Abstract

Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived with the same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.
过程骨架:对cga形状语法的运动学扩展
建筑场景的过程建模还仅限于静态对象。我们引入了一个新的形状语法扩展层,它创建了一个骨架系统,用于对生成的模型进行姿态和交互操作。用同一套几何运算的参数化规则可以推导出不同的模型。几何生成和位姿合成的分离提高了设计效率和可重用性。此外,通过对生产规则的形式化分析,我们展示了如何有效地更新由骨架创建的复杂运动学层次结构,从而允许最先进的交互式可视化规则编辑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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