{"title":"24-point game based on BP neural network : A smart game designed for children","authors":"Wu Jing, Mo Qiao, Chen Xiaowen, Yan Jihong","doi":"10.1109/ICICSP50920.2020.9232048","DOIUrl":null,"url":null,"abstract":"This paper introduces a 24-point game based on BP (Back Propagation) neural network. This game enables two children to play together and have a contest, which will help the children to strengthen their number recognizing and mathematics ability. The training set consists of 2340 28*28 pixels black-and-white images. Hough transform and morphology are used to preprocess, then we segment the image and extract the feature. We construct a BP neural network by MATLAB neural network toolbox. Input the image processed by the front end into the network to recognize the characters of the poker card. After recognizing the 4 numbers, all the right answers to the 24-point game will be calculated and shown to the players by the system. At the same time, the system can count the time the players spend/cost and give a feedback.","PeriodicalId":117760,"journal":{"name":"2020 IEEE 3rd International Conference on Information Communication and Signal Processing (ICICSP)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 3rd International Conference on Information Communication and Signal Processing (ICICSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICICSP50920.2020.9232048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper introduces a 24-point game based on BP (Back Propagation) neural network. This game enables two children to play together and have a contest, which will help the children to strengthen their number recognizing and mathematics ability. The training set consists of 2340 28*28 pixels black-and-white images. Hough transform and morphology are used to preprocess, then we segment the image and extract the feature. We construct a BP neural network by MATLAB neural network toolbox. Input the image processed by the front end into the network to recognize the characters of the poker card. After recognizing the 4 numbers, all the right answers to the 24-point game will be calculated and shown to the players by the system. At the same time, the system can count the time the players spend/cost and give a feedback.