OASIS deck of cards: house of colleagues: a playful experiment on community building

Timo Nummenmaa, Annakaisa Kultima, Ville Kankainen, Sampo Savolainen, Antti Syvänen, Kati Alha, F. Mäyrä
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引用次数: 4

Abstract

A research experiment to facilitate playful interaction and community learning within an academic organization of about 170 employees was conducted. A 2-player card game including 61 'staff character cards' and 39 question cards was implemented to be played by the relatively new community. The game period, including supporting events, ran for 5 weeks. After the experiment 59 staff members responded to an online survey on play experiences. The results showed that ways of participation and means of play are more diverse in a work community context than as they are specified in the game rules. More emphasis should be set on framing the game and supporting it as a continuous activity to become a playful practice in the work community. An academic community has inherent contextual prerequisites that need to be addressed in order for a playful practice to gain traction as a means for community building.
OASIS牌组:同事之家:一个关于社区建设的有趣实验
在一个约170名员工的学术组织中进行了一项促进游戏互动和社区学习的研究实验。一个2人卡牌游戏,包括61张“工作人员角色卡”和39张问题卡,供相对较新的社区玩。包括辅助活动在内的比赛周期为5周。实验结束后,59名员工回答了一项关于游戏体验的在线调查。结果表明,在工作社区环境中,参与方式和游戏手段比游戏规则中规定的更多样化。我们应该更加强调将游戏框架化,并将其作为一种持续的活动,从而在工作社区中成为一种有趣的实践。一个学术社区有其固有的环境先决条件,需要解决这些先决条件,以使有趣的实践作为社区建设的一种手段获得牵引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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