Scalability of a distributed virtual environment based on a structured peer-to-peer architecture

Jiehua Chen, S. Grottke, Jan Sablatnig, R. Seiler, A. Wolisz
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引用次数: 6

Abstract

We investigate the scalability of distributed virtual environments (DVEs) based on a structured peer-to-peer (P2P) overlay. We focus on network load and message routing latency. To this end, we study a prototypical DVE consisting of a simple game scenario and a P2P architecture based on Pastry and Scribe as proposed by Knutsson et al. [1]. Both our theoretical analysis and simulation results show that under constant population density, the network load is constant except for the overhead messages incurred by the overlay protocol. The overall network load per host as well as the message routing latency grows logarithmically with the number of hosts; this is in partial contradiction to Knutsson et al.'s results. We propose a resolution to this contradiction.
基于结构化点对点架构的分布式虚拟环境的可伸缩性
我们研究了基于结构化点对点(P2P)覆盖的分布式虚拟环境(DVEs)的可扩展性。我们主要关注网络负载和消息路由延迟。为此,我们研究了Knutsson等人[1]提出的一个由简单游戏场景和基于Pastry和Scribe的P2P架构组成的DVE原型。理论分析和仿真结果表明,在一定的人口密度下,除了覆盖协议带来的消息开销外,网络负载是恒定的。每台主机的总体网络负载以及消息路由延迟随着主机数量呈对数增长;这与Knutsson等人的结果有部分矛盾。我们提出解决这个矛盾的办法。
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