EVALUATION OF VIRTUAL REALITY AND AUGMENTED REALITY FOR TEACHING THE LESSON OF GEOMETRIC SOLIDS TO PRIMARY SCHOOL CHILDREN

Eleni Demitriadou, A. Lanitis
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Abstract

Primary school students often find it difficult to differentiate two dimensional and three-dimensional geometric shapes. Taking advantage of the ability of Virtual Reality (VR) and Augmented Reality (AR) to visualize 3D objects, we evaluate the potential of VR and AR technologies for teaching the lesson of geometric solids to primary school children. To the best of our knowledge there are no previous cases in the literature describing a comparative evaluation of VR and AR technologies in education, and more specifically in the field of mathematics for primary school children. An experimental evaluation was staged to test the following hypothesis: Hypothesis 1: VR and AR applications make the teaching of mathematics more interactive and interesting and they also contribute to a more efficient learning and understanding of mathematical concepts. Hypothesis 2: The use of VR applications is more effective when compared to AR applications for mathematics teaching activities. For the needs of the experimental evaluation, we designed a lesson plan comprised of three activities: Classification of shapes into solid or plane shapes, identification of solid shapes appearing in a typical city environment, and classification of solid shapes. The lesson plan was implemented based on the traditional method that utilizes printed material, three related VR and three AR applications. The developed VR and AR applications for the current research do not require specialized equipment. For the AR applications, the users only need to use their mobile device or tablet and for VR applications they only need to use a mobile phone and low-cost virtual reality glasses. As part of the study 30 fourth, fifth and sixth class primary school students were divided equally into the control group who used the traditional teaching method, and the AR and VR groups who used AR and VR applications respectively. Participants were provided with questionnaires before (pre-test) and after the test (post-test) to measure factors such as user attention, presence, enjoyment, science knowledge, auditory knowledge, and visual knowledge. According to the results, new technologies in education in the form of virtual and augmented reality improve interactivity and student interest in mathematics education, contributing to more efficient learning and understanding of mathematical concepts when compared to traditional teaching methods. No significant difference was observed between virtual and augmented reality technologies with regards to the efficiency of the methods that contribute to the learning of mathematics, suggesting that both virtual and augmented reality display similar potential for educational activities in Mathematics. Based on statistical evidence Hypothesis 1 was accepted and Hypothesis 2 was rejected. The current research is one of the first attempts ever to compare VR and AR technologies for Mathematics teaching activities in primary school. The findings of our research can provide valuable feedback to educators and developers who plan to use or develop VR or AR technologies for educational activities. Given that these days VR and AR applications, like the ones used in the experimental evaluation, do not require highly specialized equipment, the introduction of AR and VR based activities both for in-class and extra curriculum activities provide a promising way for more efficient Mathematics training activities.
虚拟现实与增强现实在小学几何立体教学中的应用评价
小学生往往很难区分二维和三维几何形状。利用虚拟现实(VR)和增强现实(AR)可视化3D物体的能力,我们评估了VR和AR技术在小学儿童几何立体课程教学中的潜力。据我们所知,文献中没有先例描述VR和AR技术在教育中的比较评估,更具体地说,是在小学儿童数学领域。假设1:虚拟现实和增强现实的应用使数学教学更具互动性和趣味性,也有助于更有效地学习和理解数学概念。假设2:在数学教学活动中使用VR应用比使用AR应用更有效。根据实验评估的需要,我们设计了一个由三个活动组成的教案:将形状分类为固体或平面形状,识别典型城市环境中出现的固体形状,以及对固体形状进行分类。课程计划是基于传统的方法,利用印刷材料,三个相关的VR和三个AR应用程序。目前研究开发的VR和AR应用不需要专门的设备。对于AR应用,用户只需要使用他们的移动设备或平板电脑,而对于VR应用,他们只需要使用手机和低成本的虚拟现实眼镜。作为研究的一部分,30名四年级,五年级和六年级的小学生平均分为使用传统教学方法的对照组,以及使用AR和VR应用程序的AR和VR组。参与者在测试前(前测)和测试后(后测)分别填写问卷,测量用户注意力、存在感、享受感、科学知识、听觉知识和视觉知识等因素。根据研究结果,虚拟和增强现实形式的教育新技术提高了互动性和学生对数学教育的兴趣,与传统教学方法相比,有助于更有效地学习和理解数学概念。在促进数学学习的方法效率方面,虚拟现实和增强现实技术之间没有观察到显著差异,这表明虚拟现实和增强现实在数学教育活动中显示出相似的潜力。基于统计证据,假设1被接受,假设2被拒绝。目前的研究是有史以来第一次尝试比较VR和AR技术在小学数学教学活动中的应用。我们的研究结果可以为计划在教育活动中使用或开发VR或AR技术的教育工作者和开发人员提供有价值的反馈。考虑到如今的VR和AR应用,就像在实验评估中使用的那样,不需要高度专业化的设备,在课堂和课外活动中引入AR和VR为更有效的数学培训活动提供了一种有希望的方式。
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