The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets

Eugene Ch’ng, Sandra I. Woolley, L. H. Munoz, Tim Collins, Andrew Lewis, Erlend Gehlken
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引用次数: 7

Abstract

The efficient reconstruction of ancient cuneiform tablets has been a challenging problem over many decades, which if an approach is found to speed up the rate of potential fragment joins, will lead to a discovery of rich historical records of knowledge inscribed 5,000 years ago. This paper describes The Leverhulme Trust funded development of a crowd-sourcing collaborative virtual environment via the identification of cooperative personalities. We conducted experiments in which 12 groups of 3 participants collaborated to reconstruct fragments in a laboratory 3D puzzle virtual environment. Personality types were analysed together with NASA TLX workloads and task performance. We discovered that patterns exist for each of the virtual interaction modalities, demonstrating a potential for profiling systems to group personality types for maximising the effective reconstruction of cuneiform fragments.
楔形文字片三维重建协同虚拟环境的开发
几十年来,有效地重建古代楔形文字一直是一个具有挑战性的问题,如果找到一种方法来加快潜在碎片连接的速度,将导致发现5000年前的丰富知识历史记录。本文描述了利华休姆信托基金通过识别合作人格资助的众包协作虚拟环境的开发。我们进行了12组实验,每组3名参与者在实验室3D拼图虚拟环境中合作重建碎片。性格类型与NASA TLX工作负荷和任务表现一起进行了分析。我们发现每种虚拟交互模式都存在模式,这表明了分析系统对人格类型进行分组的潜力,从而最大限度地有效重建楔形文字碎片。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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