Effects of Video Games Requiring Immediate Response and Mastering Gameplay on Emotional Experience

Tomohiro Kimura
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Abstract

This study examines the effects of video games on emotional experience and stress response. Two experiments were conducted using the Emotion and Arousal Checklist and a portable salivary alpha-amylase biosensor. Subjective data from the questionnaire and saliva samples were collected twice, before and after participants played video games. In Experiment 1, 30 university students were randomly assigned to the following three groups: skill learning, fighting, and control, comprising 10 participants each. The skill-learning group and the fighting group both played a fighting game. The skill-learning group played in training mode, which requires players to learn skills for the fighting game, while the fighting group played in match mode, in which players fight computer-controlled characters. The control group played a game in which players leisurely enjoy village life. In Experiment 2, 10 expert players and 10 novice players participated, with each group playing another fighting game. The results show that there were no significant differences in salivary α -amylase among the three groups in Experiment 1 and between the two groups in Experiment 2. However, there were significant differences in the subjective indexes: energetic and tense arousals were significantly evoked in both the skill-learning group and the fighting group. Additionally, the results show that expert players, defined as those who have long-term experience with a particular video game, sustained energetic arousal for longer than those without such experience.
要求即时反应和掌握玩法的电子游戏对情感体验的影响
本研究考察了电子游戏对情绪体验和压力反应的影响。使用情绪和觉醒检查表和便携式唾液α -淀粉酶生物传感器进行了两个实验。在参与者玩电子游戏之前和之后,从问卷和唾液样本中收集了两次主观数据。实验1将30名大学生随机分为技能学习组、打斗组和控制组,每组10人。技能学习组和格斗组都玩格斗游戏。技能学习组在训练模式下玩,这需要玩家学习格斗游戏的技能,而战斗组在比赛模式下玩,玩家与电脑控制的角色进行战斗。对照组玩一个游戏,让玩家悠闲地享受乡村生活。在实验2中,有10名高手玩家和10名新手玩家参与,每组玩一个格斗游戏。结果表明:试验1中3组间和试验2中2组间唾液α -淀粉酶含量均无显著差异。而在主观指标上存在显著差异:技能学习组和战斗组均有显著的能量唤醒和紧张唤醒。此外,研究结果显示,专家玩家,即那些长期玩某款电子游戏的人,比那些没有这种经验的人持续精力充沛的时间更长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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