Identity and Gender Perspective of Gatotkaca through Transmedia Narrative in Character Design for Game

Ardiyan Ardiyan
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Abstract

Indonesian games are still need improvement, this matter is indicated by the quantity and the quality of the product. One of the quality game aspect is character design which has big influence in visual assets development. The contemporary spirit to develop creativity in cultural aspect through many media has opened many possibilities to breakfree from the traditional form in Indonesia, especially wayang, that commonly considered as sacred which has made the audiences lost their interest. This research was made to study the game character design of Ghatotkacha in Boma Naraka Sura PC Game by Anantarupa Studio which is using cultural story of wayang. This game had significant support in crowdfunding. In descriptive interpretive analysis from cultural identity and gender stereotyping perpective through transmedia narrative, Gatotkaca character design has evolved from narrative into visual form that is being marked by eminent artworks. 
基于跨媒体叙事的《Gatotkaca》角色设计的身份与性别视角
印尼的游戏还需要改进,这件事表现在产品的数量和质量上。游戏质量的一个方面是角色设计,它对视觉资产开发有很大的影响。通过多种媒介发展文化创意的当代精神,为印尼打破传统形式开辟了许多可能性,尤其是被普遍认为是神圣的wayang,使观众失去了兴趣。本研究以Anantarupa Studio在《Boma Naraka Sura》PC game中使用wayang文化故事的游戏角色设计为研究对象。这款游戏得到了众筹的大力支持。在跨媒体叙事的文化认同和性别刻板印象视角下的描述性解释分析中,Gatotkaca角色设计从叙事演变为视觉形式,并成为著名艺术作品的标志。
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