Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures

Daniya Boges, C. Calì, P. Magistretti, M. Hadwiger, Ronell Sicat, Marco Agus
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引用次数: 2

Abstract

We present a novel immersive environment for the interactive analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
处理三维纳米级脑细胞结构重建的中间轴表示的虚拟环境
我们提出了一种新的沉浸式环境,用于通过电子显微镜获得的啮齿动物大脑样品的纳米级细胞重建的交互式分析。该系统专注于脑细胞分支和管状结构的内轴线表示(骨架),它是专门为:1)基于细胞和结构的表面表示有效的半自动创建骨架;2)快速校对,即对半自动构建的骨架表示进行校正和编辑;3)有用的探索,即基于中轴表示测量、比较和分析与细胞结构相关的几何特征。该应用程序运行在标准的pc连接虚拟现实(VR)设置中,带有头戴式显示器(HMD)、控制器和跟踪传感器。该系统目前被神经科学家用于对从幼年大鼠体感觉皮层样本中提取的神经胶质细胞和神经元进行稀疏重建的形态学研究。
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