REVIEW OF THE POSITION OF E-SPORT AS A SPORT IN INDONESIA

Rezha Arzhan Hidayat, Muhamad Ichsan Sabillah
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Abstract

E- sport at this time is again growing very rapidly. Just like any other sporting branch, esports is also organized sports with special training. This research aims to recognize the role of E- Sport as one of the branches of exercise by analyzing articles and books that have existed, this research uses a qualitative descriptive research approach. The results of this research prove that e-sport is a branch of sports because it has factors such as the value of justice, the value of certainty, the value of expediency. The recognition of e-sport as a branch of sports leads to many problems in residents whether e-sport is categorized as a type of exercise. Sourced from inference, e-sport can be categorized as sporting achievements, therefore e-sport is chosen as a sport that has 4 lower factors, namely, competitive factors, sportsmanship factors, achievement factors, and motor factors.
回顾电子竞技作为一项运动在印尼的地位
电子竞技在这个时候又发展得非常迅速。和其他体育运动一样,电子竞技也是经过特殊训练的有组织的运动。本研究旨在通过分析已有的文章和书籍来认识电子竞技作为运动分支之一的作用,本研究采用定性描述性研究方法。本文的研究结果证明了电子竞技是体育运动的一个分支,因为它具有公正价值、确定性价值、权宜之计价值等因素。对电子竞技作为体育运动的一个分支的认识导致了居民对电子竞技是否被归类为一种运动的诸多问题。由此推断,电子竞技可以被归类为体育成就,因此我们选择电子竞技作为一项具有4个较低因素的运动,即竞技因素、体育精神因素、成就因素和运动因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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