Early Implementation of VR Stuffed Toy System with Virtual Softness

Kaito Ootsubo, A. Inoue
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Abstract

VR stuffed toy is an entertainment system based on virtual reality technology. Such systems can make a stuffed toy interactive in the virtual world while the corresponding stuffed toy in the real world stays still. This paper describes the early implementation of the VR stuffed toy system with "virtual softness." This system makes a stuffed toy in the virtual world react to the user's haptic interventions with animations. These animations control the user's perception of the softness of the stuffed toy they are touching in the real world. The prototype provides two animations; (1) exaggerated elongation based on the Poisson effect against the user's pushing and (2) jiggling reaction against the user's touch and stroke. Our approach to controlling the shape deformation in the virtual world suggests new design directions for stuffed toys in the future.
虚拟柔软度VR毛绒玩具系统的初步实现
VR毛绒玩具是一种基于虚拟现实技术的娱乐系统。这样的系统可以使一个毛绒玩具在虚拟世界中互动,而对应的毛绒玩具在现实世界中保持静止。本文描述了具有“虚拟柔软度”的VR填充玩具系统的早期实现。该系统使虚拟世界中的毛绒玩具对用户的触觉干预做出动画反应。在现实世界中,这些动画控制着用户对毛绒玩具柔软度的感知。原型提供了两个动画;(1)基于泊松效应的过度伸长,反对用户的推动;(2)抖动反应,反对用户的触摸和抚摸。我们在虚拟世界中控制形状变形的方法为未来填充玩具的设计提供了新的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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