Novelty search creates robots with general skills for exploration

R. Velez, J. Clune
{"title":"Novelty search creates robots with general skills for exploration","authors":"R. Velez, J. Clune","doi":"10.1145/2576768.2598225","DOIUrl":null,"url":null,"abstract":"Novelty Search, a new type of Evolutionary Algorithm, has shown much promise in the last few years. Instead of selecting for phenotypes that are closer to an objective, Novelty Search assigns rewards based on how different the phenotypes are from those already generated. A common criticism of Novelty Search is that it is effectively random or exhaustive search because it tries solutions in an unordered manner until a correct one is found. Its creators respond that over time Novelty Search accumulates information about the environment in the form of skills relevant to reaching uncharted territory, but to date no evidence for that hypothesis has been presented. In this paper we test that hypothesis by transferring robots evolved under Novelty Search to new environments (here, mazes) to see if the skills they've acquired generalize. Three lines of evidence support the claim that Novelty Search agents do indeed learn general exploration skills. First, robot controllers evolved via Novelty Search in one maze and then transferred to a new maze explore significantly more of the new environment than non-evolved (randomly generated) agents. Second, a Novelty Search process to solve the new mazes works significantly faster when seeded with the transferred controllers versus randomly-generated ones. Third, no significant difference exists when comparing two types of transferred agents: those evolved in the original maze under (1) Novelty Search vs. (2) a traditional, objective-based fitness function. The evidence gathered suggests that, like traditional Evolutionary Algorithms with objective-based fitness functions, Novelty Search is not a random or exhaustive search process, but instead is accumulating information about the environment, resulting in phenotypes possessing skills needed to explore their world.","PeriodicalId":123241,"journal":{"name":"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"32","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2576768.2598225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 32

Abstract

Novelty Search, a new type of Evolutionary Algorithm, has shown much promise in the last few years. Instead of selecting for phenotypes that are closer to an objective, Novelty Search assigns rewards based on how different the phenotypes are from those already generated. A common criticism of Novelty Search is that it is effectively random or exhaustive search because it tries solutions in an unordered manner until a correct one is found. Its creators respond that over time Novelty Search accumulates information about the environment in the form of skills relevant to reaching uncharted territory, but to date no evidence for that hypothesis has been presented. In this paper we test that hypothesis by transferring robots evolved under Novelty Search to new environments (here, mazes) to see if the skills they've acquired generalize. Three lines of evidence support the claim that Novelty Search agents do indeed learn general exploration skills. First, robot controllers evolved via Novelty Search in one maze and then transferred to a new maze explore significantly more of the new environment than non-evolved (randomly generated) agents. Second, a Novelty Search process to solve the new mazes works significantly faster when seeded with the transferred controllers versus randomly-generated ones. Third, no significant difference exists when comparing two types of transferred agents: those evolved in the original maze under (1) Novelty Search vs. (2) a traditional, objective-based fitness function. The evidence gathered suggests that, like traditional Evolutionary Algorithms with objective-based fitness functions, Novelty Search is not a random or exhaustive search process, but instead is accumulating information about the environment, resulting in phenotypes possessing skills needed to explore their world.
新奇搜索创造了具有一般探索技能的机器人
新颖性搜索是一种新型的进化算法,在过去的几年里显示出了很大的前景。新颖性搜索不是选择更接近目标的表型,而是根据表型与已经产生的表型的不同程度来分配奖励。对新颖性搜索的一个常见批评是,它实际上是随机或穷举搜索,因为它以无序的方式尝试解决方案,直到找到正确的解决方案。它的创造者回应说,随着时间的推移,“新奇搜索”以与到达未知领域相关的技能的形式积累了有关环境的信息,但到目前为止,还没有证据证明这一假设。在本文中,我们通过将在新奇搜索中进化的机器人转移到新环境(这里是迷宫)来验证这一假设,看看它们获得的技能是否具有普遍性。有三条证据支持“新奇搜索”代理确实学习了一般的探索技能这一说法。首先,机器人控制器在一个迷宫中通过新奇搜索进化,然后转移到一个新的迷宫中,比非进化(随机生成)的代理探索更多的新环境。其次,与随机生成的控制器相比,使用转移控制器来解决新迷宫的新颖性搜索过程要快得多。第三,在(1)新颖性搜索和(2)传统的、基于目标的适应度函数下,在原始迷宫中进化的两种类型的转移智能体之间没有显著差异。收集到的证据表明,就像具有基于目标的适应度函数的传统进化算法一样,新颖性搜索不是一个随机的或详尽的搜索过程,而是积累有关环境的信息,从而导致表型拥有探索其世界所需的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书