Empirical Determination of Basic Heuristics for Narrative Content Planning

Pablo Gervás
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引用次数: 1

Abstract

Stories are sequential in nature but they are used to package human experience that involves many things happening at the same time, to several people or in several locations. The mechanics of this packaging process constitute an instance of content planning that has not ben addressed in sufficient detail in existing NLG work. The present paper reviews a number of traditional stories in the light of the basic concepts of narratology that would be involved in the decisions involved in planning the content for tellings of these stories, proposes a number of basic principles to understand what is happening, and explores a possible way in which these principles may translate to basic heuristics for narrative content planning.
叙事内容策划基本启发式的实证确定
故事本质上是连续的,但它们被用来包装人类的经历,包括同时发生在几个人或几个地点的许多事情。这种包装过程的机制构成了内容规划的一个实例,在现有的NLG工作中没有得到足够详细的处理。本文根据叙事学的基本概念回顾了一些传统故事,这些基本概念将涉及到这些故事讲述内容的规划决策,提出了一些基本原则来理解正在发生的事情,并探索了一种可能的方式,使这些原则可以转化为叙事内容规划的基本启发式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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