Game-based Plant Science Popularization Mobile Application for Contemporary Young People

Yuqi Li, Sijia Wang, Hongyu Zhang
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Abstract

Nature is the basic condition for human survival and development. The nature-deficit disorder is a phenomenon put forward by American writer Richard Louv, that is, the complete separation of modern urban children from nature in the 21st century. Some experts explain that this desire and ignorance of nature is due to a lack of time to go outdoors, especially in the countryside. In real life, the population of "nature-deficit disorder" has expanded from children to adults. In order to let young people go into nature and understand the thousands of plants in nature, our team wants to design an application to popularize plants through a game-based live experience, so that users can learn more plant knowledge in fun. This design adopts the methods of the questionnaire survey, user interview, and literature retrieval to deeply discover the contemporary young people's understanding of plants, the development status of game-based science popularization apps at home and abroad, and the expected functions of users, to determine the information construction, visual image and interactive experience of the APP. Our team uses Rhino, Cinema 4D, Blender, Unity, Unreal and other software, combined with ergonomics to achieve scene modeling and rendering, to create a more realistic AR experience. The APP can guide users to enter the virtual map, take photos and punch cards through AR switching angles, and randomly obtain passes to unlock other maps. At the same time, users can click to view specific plant data, unlock the plant by completing key tasks such as roots, stems, and leaves, and bring it into the backpack for creation; the app can also game the handicraft which uses plants as raw materials, and guide users to create their own unique imprint. After the usability test, the respondents all believed that this APP could produce a better effect of plant science popularization in the game experience.
基于游戏的当代青少年植物科普手机应用
自然是人类生存和发展的基本条件。自然缺失症是美国作家理查德·洛夫提出的一种现象,即21世纪现代城市儿童与自然的完全分离。一些专家解释说,这种渴望和对自然的无知是由于缺乏时间去户外,特别是在农村。在现实生活中,“自然缺失症”的人群已经从儿童扩展到成年人。为了让年轻人走进大自然,了解大自然中的千万种植物,我们团队想设计一款应用,通过游戏化的现场体验来普及植物,让用户在乐趣中学习更多的植物知识。本次设计采用问卷调查、用户访谈、文献检索等方法,深入挖掘当代年轻人对植物的认识、国内外基于游戏的科普APP的发展现状、用户期望的功能,确定APP的信息化建设、视觉形象和交互体验。我们的团队使用了Rhino、Cinema 4D、Blender、Unity、Unreal等软件。结合人体工程学实现场景建模和渲染,打造更加逼真的AR体验。APP可以引导用户进入虚拟地图,通过AR切换角度拍照打卡,并随机获得通行证解锁其他地图。同时,用户可以点击查看特定植物数据,通过完成根、茎、叶等关键任务解锁植物,并将其放入背包中进行创作;该应用还可以对以植物为原料的工艺品进行游戏,引导用户创造属于自己的独特印记。经过可用性测试,受访者都认为该APP能够在游戏体验中产生更好的植物科普效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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