Removing Polar Rendering Artifacts in Subdivision Surfaces

U. Augsdörfer, N. Dodgson, M. Sabin
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引用次数: 6

Abstract

A polar artifact occurs in subdivision surfaces around high valency vertices. It manifests as large polygons in an otherwise finely subdivided mesh. It is particularly noticeable in subdivision schemes that have been tuned to improve the appearance and behaviors of the limit surface. Using the bounded curvature Catmull-Clark scheme as an example, we describe three practical methods by which this rendering artifact can be removed, thereby allowing us to benefit from the improved character of such tuned schemes.
在细分表面中移除极坐标渲染伪影
极性伪影发生在围绕高价顶点的细分表面上。它表现为在其他细分网格中的大多边形。这是特别值得注意的细分方案,已调整,以改善外观和行为的极限表面。以有界曲率的Catmull-Clark方案为例,我们描述了三种实用的方法,通过这些方法可以消除这种渲染伪影,从而使我们受益于这种调优方案的改进特性。
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