StarCraft: Brood War — Strategy powered by the SOMA swarm algorithm

I. Zelinka, Lubomir Sikora
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引用次数: 16

Abstract

This participation is focused on artificial intelligence techniques and their practical use in computer game. The aim is to show how program (based on evolutionary algorithms) can replace a man in the strategy game StarCraft: Brood War. Implementation used in our experiments use classic techniques of artificial intelligence environments, as well as unconventional techniques, such as evolutionary computation. An artificial player, proposed in this paper, is the combination of the decision tree and evolutionary algorithm SOMA. Whole code for experiments was written in the Java programming language. The proposed code provides a simple implementation of the artificial computer player in combination with slightly modified algorithm SOMA. This provides an opportunity for effective, coordinated movement of combat units around the combat landscape. Research reported here has shown potential benefit of evolutionary computation in the field of strategy games.
星际争霸:母巢之战-由SOMA群算法驱动的策略
这次参与的重点是人工智能技术及其在电脑游戏中的实际应用。目的是展示程序(基于进化算法)如何在战略游戏《星际争霸:母巢之战》中取代人类。在我们的实验中使用的实现使用了人工智能环境的经典技术,以及非传统的技术,如进化计算。本文提出了一种结合决策树和进化算法SOMA的人工参与人。整个实验代码是用Java编程语言编写的。所提出的代码结合略加修改的SOMA算法提供了人工计算机播放器的简单实现。这为战斗单位在战斗环境中有效、协调地移动提供了机会。这里报道的研究显示了进化计算在策略游戏领域的潜在好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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