Play Is the Game

Sharon M. Peck
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Abstract

Drawing on a multimodal framework, this chapter looks at the ways engagement and embodiment of learning are mediated through play as sixth graders learn to skin or repurpose board games to represent the story of The Lightning Thief. Studying game design for the purpose of skinning, that is, applying a new theme or skin to a game, provides a literacy learning process that can foster collaborative, creative, and authentic learning. Outcomes demonstrated gains in social skills and interactions, critical thinking, reading comprehension, visual representation, graphic design, and writing for specific purposes. Analysis revealed that students were immersed in the learning process to the extent that they felt comfortable acting informally, responding in the moment, and being playful. This chapter shows a way to foster academic growth, engagement in learning, and collaboration is to engage students in skinning games based on literature and integrated a playful learning environment.
玩就是游戏
在多模态框架下,本章着眼于六年级学生学习如何将棋盘游戏转化为《the Lightning Thief》的故事,并通过游戏来调节学习的参与和体现。以蒙皮为目的学习游戏设计,也就是将新主题或蒙皮应用到游戏中,提供了一种素养学习过程,可以促进协作、创造性和真实的学习。结果表明,在社交技能和互动、批判性思维、阅读理解、视觉表现、图形设计和特定目的写作方面,他们都取得了进步。分析显示,学生们沉浸在学习过程中,他们感到很舒服,表现得很随意,反应及时,很有趣。本章展示了一种促进学术成长、参与学习和合作的方法,即让学生参与基于文学和有趣学习环境的剥皮游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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