Design of a game control system based on Brain-computer interface: link to a game

Yuliang Chen
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Abstract

Recent years have witnessed people's increasing interests in the application of brain-computer interface (BCI) technology in the field of games. In the human-computer interaction of games, BCI is considered as one of the many possible input methods (together with keyboard, voice, gesture, etc.), which can be used to control games. However, so far, we have only seen simple BCI practice in games, almost all of which only use a single electroencephalography (EEG) signal, and only simple judgment is used as the form of human-computer interaction in the game. The reason may be that these games are still designed for traditional purposes, and BCI is also designed for medical purposes. Based on the background mentioned above, this paper proposes a specific BCI system designed for games, which realizes the brain-computer interaction between people and games through BCI technology. The system enables BCI technology to be applied to more extensive public designs besides the medical field.
基于脑机接口的游戏控制系统设计:链接游戏
近年来,脑机接口(BCI)技术在游戏领域的应用越来越受到人们的关注。在游戏的人机交互中,BCI被认为是众多可能的输入法之一(与键盘、语音、手势等一起),可以用来控制游戏。然而,到目前为止,我们在游戏中只看到简单的BCI实践,几乎所有的游戏都只使用单一的脑电图(EEG)信号,在游戏中只使用简单的判断作为人机交互的形式。原因可能是这些游戏仍然是为传统目的而设计的,而BCI也是为医疗目的而设计的。基于上述背景,本文提出了一种专门为游戏设计的脑机接口系统,通过脑机接口技术实现人与游戏的脑机交互。该系统使BCI技术在医疗领域之外,可以应用到更广泛的公共设计中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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