Exploring the Processes of Interaction Between Creators of Serious Educational Games and Learners Using Them

G. Georgieva-Tsaneva, Elena Shatko
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Abstract

The report presents the processes of interaction between the creators of serious educational games and the users (pupils, students) who use them in the process of their learning (real and online). Organizing the process of designing (creating a concept for the game) and developing (producing the product) the serious educational games is a laborious and responsible process. The choice of game design and game model also proves to be essential for consumers. The context in which the serious game is played and used is important for the results obtained. The report discusses and distinguishes the different phases of design, development, implementation and evaluation of the created serious game. Attention is paid to the methods and approaches in creating serious educational games.
探索严肃教育游戏创造者与使用游戏的学习者之间的互动过程
该报告展示了严肃教育游戏的创造者与在学习过程中使用这些游戏的用户(小学生、学生)之间的互动过程。组织设计(创造游戏概念)和开发(制作产品)严肃教育游戏的过程是一个费力且负责任的过程。游戏设计和游戏模式的选择对消费者来说也是至关重要的。玩和使用严肃游戏的环境对获得的结果很重要。该报告讨论并区分了严肃游戏的设计、开发、执行和评估的不同阶段。注重制作严肃教育类游戏的方法和途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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