Efficient signature estimations in an advanced graphics environment

R. Shepherd, T. D. Olson, C. Liang
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引用次数: 3

Abstract

Summary form only given. An advanced technique has been developed for the computation of physical optics backscattering from large, complex targets over multiple frequency bands with unprecedented speed. It takes full advantage of the power of the present (and future) high-performance graphics engines for surface rendering and shadowing. This method has been implemented with a first-generation code labeled VISAGE (Visual Investigation of Scattering in an Advanced Graphics Environment) on the Silicon Graphics Iris 4D series workstations. The computation throughput has been shown to be essentially independent of the target complexity and the desired number of frequencies. In addition, geometrical shadowing of target components is automatically handled.<>
高效的签名估计在一个先进的图形环境
只提供摘要形式。一种先进的技术以前所未有的速度计算了大型复杂目标在多个频段上的物理光学后向散射。它充分利用了当前(和未来)高性能图形引擎在表面渲染和阴影方面的强大功能。该方法已在Silicon Graphics Iris 4D系列工作站上使用第一代代码VISAGE(高级图形环境中散射的视觉调查)实现。计算吞吐量基本上与目标复杂度和期望的频率数无关。此外,自动处理目标部件的几何阴影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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