Faster Photon Map Global Illumination

Per H. Christensen
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引用次数: 93

Abstract

The photon map method is an extension of ray tracing that makes it able to efciently compute caustics and soft indirect illumination on surfaces and in participating media. This paper describes a method to further speed up the computation of soft indirect illumination (diffuse-diffuse light transport such as color bleeding) on surfaces. The speed- up is based on the observation that the many look-ups in the global photon map during nal gathering can be simplied by precomputing local irradiance values at the photon positions. Our tests indicate that the calculation of soft indirect illumination during rendering, which is the most time-consuming part, can be sped up by a factor of 5n7 in typical scenes at the expense of 1) a precomputation that takes about 2%n5% of the time saved during rendering and 2) a 28% increase of memory use.
更快的光子贴图全局照明
光子图方法是光线追踪的扩展,使其能够有效地计算表面和参与介质上的焦散和软间接照明。本文提出了一种进一步加快表面上柔和间接照明(漫射-漫射光传输,如溢色)计算速度的方法。这种加速是基于这样一种观察,即通过预先计算光子位置的局部辐照度值,可以简化在nal采集过程中对全局光子图的多次查找。我们的测试表明,在典型场景中,渲染过程中最耗时的部分——柔和间接照明的计算速度可以提高5n7倍,代价是1)预计算大约需要渲染过程中节省的2% - 5%的时间,2)内存使用增加28%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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