Adaptive continuous media applications in mobile computing environments

T. Nakajima, Akihiro Hokimoto
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引用次数: 13

Abstract

This paper presents a new framework for building continuous media applications in a mobile computing environment. In a mobile computing environment, network bandwidth and machine configurations may be changed dramatically, and mobile applications should be adapted to various operational environments for efficient execution. In our framework, an application is partitioned into two pieces. One piece runs on a mobile computer such as a notebook computer and a PDA, and another piece runs on a stationary computer. They are connected by several types of wireless networks that can be replaced at any time while applications run. The piece on a stationary computer is called a service proxy. The service proxy filters or caches data from servers on the Internet before transmitting the data to the piece on a mobile computer. These two pieces are constructed by composing small objects. The composition of objects can be dynamically reconfigured by adding or removing replaceable devices transparently from users.
移动计算环境中的自适应连续媒体应用
本文提出了一种在移动计算环境下构建连续媒体应用程序的新框架。在移动计算环境中,网络带宽和机器配置可能会发生巨大变化,移动应用程序应该适应各种操作环境,以便有效地执行。在我们的框架中,应用程序被划分为两个部分。其中一部分在笔记本电脑和PDA等移动电脑上运行,另一部分在固定电脑上运行。它们通过几种类型的无线网络连接,这些无线网络可以在应用程序运行时随时更换。固定计算机上的部分称为服务代理。服务代理在将数据传输到移动计算机上的部件之前,过滤或缓存来自互联网服务器的数据。这两件作品是由小物体组合而成的。通过透明地从用户中添加或删除可替换的设备,可以动态地重新配置对象的组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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