The Acceptance and Interest of Students in Using Virtual Reality (VR) for Learning Mathematics

C. N. Saniyyati, N. Razali, H. Othman, Nazatul Aini Abd Majid
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Abstract

Nowadays, Virtual Reality (VR) is one of the new technologies that have been used in learning session that have a positive impact on the students. This article is intended to study the students' acceptance and interest in the use of VR in learning Mathematics. This study involves 37 students, of whom are 15 male students and 22 female students with age range of 15 and 16 years from Sekolah Menengah Maahad Tahfiz Ilmuan (SMITIN) located in Bangi, Selangor. The module that contains 13 questions and 1 set of questionnaires is used to collect the research data. The findings reveal that majority of the students show good results in the use of VR as learning tools in the lesson, whereby 89% of them got grade A in the task whilst the rest of them got grade A-. These technologies have a positive impact on the students in understanding Mathematics. Furthermore, the findings show that the usage of VR in the group can not only help improve students' social skills in doing tutorial in the class but also increase their interests in learning Mathematics. The implementation of VR application has a positive impact on the students in learning Mathematics with the help of their teachers and parents. Nevertheless, parents need to control the usage of the gadgets.
学生对使用虚拟现实(VR)学习数学的接受程度和兴趣
如今,虚拟现实(VR)是一种应用于学习的新技术,对学生产生了积极的影响。本文旨在研究学生在数学学习中使用虚拟现实的接受程度和兴趣。这项研究涉及37名学生,其中15名男学生和22名女学生,年龄在15岁和16岁之间,来自雪兰莪州班吉的Sekolah Menengah Maahad Tahfiz Ilmuan (SMITIN)。该模块包含13个问题和1套问卷,用于收集研究数据。调查结果显示,大多数学生在课堂上使用VR作为学习工具表现出良好的效果,其中89%的学生在任务中获得了A级,其余学生获得了A-级。这些技术对学生理解数学产生了积极的影响。此外,研究结果表明,在小组中使用VR不仅可以帮助学生提高课堂上的社交技能,还可以增加他们学习数学的兴趣。在老师和家长的帮助下,VR应用的实施对学生的数学学习产生了积极的影响。然而,家长需要控制孩子对电子产品的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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