Simplified Shadow Volumes using Silhouette Level-of-Detail

J. Strauss, A. Datta
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引用次数: 5

Abstract

This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.
使用轮廓细节级别简化阴影体积
本文提出了一种优化现有的阴影体算法使用多边形网格细化数据结构称为合并树。合并树与自定义可视性函数相结合,生成称为轮廓细节水平(SLOD)的网格细化。SLOD保留轮廓区域的所有原始网格细节,并在其他地方粗略地逼近网格。使用SLOD可以从两个方面加速影子卷的创建。首先,SLOD比原始网格包含更少的边缘,减少了寻找正确轮廓边缘所需的时间。其次,由SLOD生成的阴影体比由原始网格生成的阴影体包含更少的几何形状,因此可以更快地渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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