Satire at Play: A Game Studies Approach to Satire

S. Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, S. Gualeni
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引用次数: 2

Abstract

The persuasive potential of games and their use in political propaganda and raising social awareness are well-established components of the game studies discourse, and the literature around persuasive games highlights satire among the expressive tones of several games. Despite this, what persuasive games’ literature still lacks is a complete and stand-alone defining account of satire in games, which could be useful in analyzing both analog and digital games used for satirical purposes. Our intention with this paper is to frame satire within the field of game studies through notions and perspectives borrowed from other media studies and narratology. In that pursuit, we initially give an operational definition of satire focusing on concepts such as entertainment, critique, and rhetoric. Subsequently, we explore how this definition relates to, and interacts with, key concepts in game studies, such as procedural rhetoric, and the implied designer.
游戏中的讽刺:从游戏研究的角度看讽刺
游戏的说服性潜力及其在政治宣传和提高社会意识方面的作用是游戏研究话语的重要组成部分,而关于说服性游戏的文献强调了一些游戏的表达语气中的讽刺。尽管如此,说服性游戏的文学作品仍然缺乏对游戏中讽刺的完整和独立定义,这对于分析用于讽刺目的的模拟和数字游戏很有用。本文的目的是通过借鉴其他媒介研究和叙事学的概念和观点,在游戏研究领域内构建讽刺。在此过程中,我们首先给出了讽刺的操作性定义,重点关注娱乐、批评和修辞等概念。随后,我们将探讨这一定义与游戏研究中的关键概念(如程序修辞和隐含设计师)之间的关系和相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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