Predicting full-arm grasping motions from anticipated tactile responses

Vedant Dave, Elmar Rueckert
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Abstract

Tactile sensing provides significant information about the state of the environment for performing manipulation tasks. Depending on the physical properties of the object, manipulation tasks can exhibit large variation in their movements. For a grasping task, the movement of the arm and of the end effector varies depending on different points of contact on the object, especially if the object is non-homogeneous in hardness and/or has an uneven geometry. In this paper, we propose Tactile Probabilistic Movement Primitives (TacProMPs), to learn a highly non-linear relationship between the desired tactile responses and the full-arm movement. We solely condition on the tactile responses to infer the complex manipulation skills. We formulate a joint trajectory of full-arm joints with tactile data, leverage the model to condition on the desired tactile response from the non-homogeneous object and infer the full-arm (7-dof panda arm and 19-dof gripper hand) motion. We use a Gaussian Mixture Model of primitives to address the multimodality in demonstrations. We also show that the measurement noise adjustment must be taken into account due to multiple systems working in collaboration. We validate and show the robustness of the approach through two experiments. First, we consider an object with non-uniform hardness. Grasping different parts of an object require different motion, and results into different tactile responses. Second, we grasp multiple objects at different locations. Our result shows that TacProMPs can successfully model complex multimodal skills and generalise to new situations.
从预期的触觉反应预测全臂抓取动作
触觉感知为执行操作任务提供了有关环境状态的重要信息。根据物体的物理特性,操作任务可以在其运动中表现出很大的变化。对于抓取任务,手臂和末端执行器的运动取决于物体上不同的接触点,特别是如果物体的硬度不均匀和/或具有不均匀的几何形状。在本文中,我们提出了触觉概率运动原语(TacProMPs),以学习期望的触觉反应与全臂运动之间的高度非线性关系。我们仅以触觉反应为条件来推断复杂的操作技巧。我们利用触觉数据建立了全臂关节的关节轨迹,利用该模型对非均匀物体的期望触觉响应进行条件反射,并推断出全臂(7自由度熊猫臂和19自由度抓取手)的运动。我们使用高斯混合模型来解决演示中的多模态问题。我们还表明,由于多个系统协同工作,必须考虑测量噪声调整。通过两个实验验证了该方法的鲁棒性。首先,我们考虑一个硬度不均匀的物体。抓取物体的不同部分需要不同的运动,从而产生不同的触觉反应。其次,我们在不同的位置抓取多个物体。我们的结果表明,TacProMPs可以成功地模拟复杂的多模式技能,并推广到新的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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